MISSION CONTROL · FLEET CONSOLEAvailable

One console for the whole fleet.

Every node in one place, however it is reached. A drone on the local network, one over the cloud relay, one relayed through a ground station, and a flight controller on a direct link all sit in the same fleet. Each carries an honest badge for how it connects, and inline controls that write over that same path.
Available

Usable today. Early access — some pieces run behind a feature flag and APIs may shift between releases.

1
Console, whole fleet
5
Reach types
Any
Bearer, one view

REACH TYPES

Every node, however it connects.

A node can be reached five ways. The console shows which one is live, so you always know how you are talking to a drone before you send it a command.

Local network

Data pathDirect over the LAN
Typical useSame network, lowest latency

Cloud relay

Data pathThrough the cloud broker
Typical useRemote or across networks

Relayed over the radio

Data pathThrough a paired ground node
Typical useA drone linked by radio, no IP of its own

Direct flight controller

Data pathSerial, USB, or a network link
Typical useA flight controller with no companion computer

Unreachable

Data pathNo path right now
Typical useLast known state, awaiting reconnection

MESH & REACH GRAPH

Not a flat list. A reach graph.

The console draws the fleet by how it connects. A ground station relaying to its linked drones reads as a branch, so a relayed drone sits under the node that carries it, not as one more equal dot in a row.

Fleet as a graph
Mission Controlground nodedrone (relayed)drone (relayed)drone (direct)
Mission Control reaches a ground node, which in turn carries two relayed drones. A third drone is paired directly. Relay streams flow up the branch and the graph shows the real path, not a flattened star.

CONTROLS

Act on one node, a group, or the whole fleet.

The same actions work at any scale. Set a flight mode, request a return, change a setting, or move a node onto a different reach path, from a single node up to the entire fleet.

One node

Act on a single node

Open a node and set its flight mode, request a return, restart a service, or change how it is reached. The action writes over whichever path currently reaches that node.

A group

Act on a selection

Select several nodes and apply one action across all of them. Send a group home, change a shared setting, or move a set of nodes onto a different reach path in one step.

The whole fleet

Act fleet-wide

A header action reaches every node at once. Fleet-wide commands run against each node over whatever bearer currently connects it, so the reach differences stay out of your way.

Every control writes over whichever bearer currently reaches the node, so a command to a drone on the local network and a command to one over the cloud relay start from the same place in the console. Reach differences stay a detail the console handles, not a set of separate tools you have to learn.

See the whole fleet, act on any of it.

Fleet management runs inside the open-source Mission Control. Read the code and run it yourself.

Mission Control on GitHub
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