Flying a drone from a ground control station usually means hunting through menus and toolbars while the aircraft is in the air. Fly Mode replaces that with a full-screen cockpit built for the way people actually pilot: video front and center, a heads-up overlay for the numbers that matter, and your controls one keypress away.
Fly Mode is shipping now in ADOS Mission Control.
Skills, not menus
The core idea is the Skill. A Skill is a single flight action with one shape, whether it comes built in or from a plugin. Arm, Return to Home, Land, and change mode are Skills. So is Follow Me from a plugin, or an orbit pattern, or anything an extension author writes. They all live in the same registry and use the same binding system.
Because every behavior is a Skill, they all show up in one place: a bottom Skill Bar with the grammar you already know from games. Each slot has an icon, a hotkey, and a cooldown or charge state when the behavior needs one. You arm a Skill, confirm if it is a destructive action, and it fires.
Bind it your way
Every Skill can be bound to a keyboard shortcut and a gamepad button. Drag a Skill into a hotbar slot, remap a controller button, and save the layout as a loadout. Reserved chord combinations are refused so you cannot accidentally shadow a browser shortcut. One dispatcher reads the keyboard and the gamepad, so a binding works the same whether you fly with a keyboard or a controller in your hands.
An immersive cockpit
Fly Mode opens in a dedicated full-screen route that drops the site chrome, the same way the heads-up display route does. The layout reuses the pieces Mission Control already trusts: the video canvas, the on-screen HUD, the proximity radar, and the map. You can edit the cockpit layout, drop in a gamepad radial menu, and read cooldowns and charges that reflect the real state of the vehicle, never a guess.
Built to extend
Fly Mode is a platform. A plugin can contribute a Skill for the Skill Bar, an overlay drawn on top of the video, and a configuration tab for the drone, all from one manifest. Follow Me is the reference example: it runs its tracking on the vehicle, stops on an uncertain or lost target instead of guessing, and renders its controls in a sandboxed panel.
Open Mission Control, turn on Fly Mode, and put your hands on the controls.